DARK
4Gemini Imps
ATK:
1000
DEF:
1000
View:
3327
During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect that could make you discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. Then draw 1 card.
Gemini Imps — Power Evaluation
Final Score: 56 ± 8 · Confidence: Medium
- Intrinsic: 57 · Deck: 55 · Meta: provisional
- Primary role: Hand trap · Secondary: Negation/Interaction
Why it scores here
Gemini Imps is a narrow hand trap. Its text lets it negate and destroy a Spell, Trap, or monster effect only when that effect could make you discard, at the cost of sending itself from hand and drawing 1, so it converts into a one-for-one answer that is roughly card-neutral for you. The score comes from the interaction and deck-cost axes, not from its Level 4 Fiend body or 1000 ATK/DEF, which earn nothing because the card leaves your hand instead of reaching the field. The lack of combo data keeps combo conversion low and confidence at Medium.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Runs 2.27 copies on average across 11 recent decks, so it is drawn regularly, but it is only live when it is in hand at the right moment (observed, card text). |
| Combo & Conversion | 30 | No recorded combos include the card, and its text converts only into a negate, destroy, and draw 1 (verified, inferred from text). |
| Resource Economy | 65 | It costs itself and draws 1, so for you the exchange is roughly even, while the opponent loses the activated card, giving a small net edge (verified, inferred). |
| Effect & Interaction | 60 | It negates and destroys, but only against effects that could make you discard, which narrows its reach; no once-per-turn clause is stated in the text (verified, inferred). |
| Material Utility | 5 | It is sent from hand to the Graveyard and never reaches the field, so its Level 4 Fiend body is not usable as material (verified). |
| Resilience & Flexibility | 45 | It is live on either player's turn from hand, but a single negate ends its use and nothing in the evidence shows redundancy beyond the copies run (inferred). |
| Deck-Building Efficiency | 75 | It is a plain effect monster with no garnet or lock clause, and 2 to 3 copies are run without issue (verified, observed). |
Calculation
Weight profile: 0.7 Hand trap + 0.3 Removal/Negation (secondary Negation/Interaction). Intrinsic ≈ 57, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live from hand on either player's turn, with no once-per-turn clause in the text
- Card-neutral trade: it costs itself, draws 1, and destroys the opponent's activated card
- Clean to run in 2 to 3 copies with no garnet or lock restriction
Weaknesses
- Only answers effects that could make you discard, so it is dead against most other interaction
- Its Level 4 body has no material value because it leaves the hand
- No recorded combo or guide evidence to show how it performs against real boards
Counters / choke points
- Opponent plays non-discard effects, which it cannot negate
- Opponent holds it in hand to answer the first discard-based activation
Best use
Hand trap against discard-based effects. Decks: Decks running discard-based interaction or opposing discard effects, Decks that already run Mystical Space Typhoon and Torrential Tribute. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: negates and destroys a Spell, Trap, or monster effect that could make you discard, sends itself from hand, draws 1; Card is Level 4 DARK Fiend, 1000 ATK / 1000 DEF, with no archetype; Text contains no once-per-turn clause
- Observed: Appears in 11 decks across 11 archetypes, averaging 2.27 copies; Most frequently run in gameplay type 7 (7 decks); Co-occurs with Mystical Space Typhoon in 8 of 11 decks
- Inferred: Net card effect is roughly even for the user and a one-card loss for the opponent; Reach is limited to discard-causing effects, which is narrower than a general hand trap
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); archetype inclusion inferred from the deck sample only no banlist token; assumed 3 copies (unlimited) the set of discard-causing effects is not enumerated in the evidence, so the interaction reach is estimated






